
GamePanel = {};

local this=GamePanel;

local transform;
local gameObject;
local behaviour;


function GamePanel.New()
    panelMgr:CreatePanel('Game',nil);
    

end

--启动事件
function GamePanel.Awake(obj)
     logWarn("GamePanel.Awake")
     gameObject = obj;
     transform = obj.transform;
   --  transform.localPosition=Vector3.zero;
     
     behaviour = obj:GetComponent('LuaBehaviour');
     ThunderManager.New();
end
